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Glide

Other names: None

What does it do and how does it work: The glide module allows the player slowly glide down instead of falling at the normal rate. This can be used to jump further than would normally be possible especially when combined with jump modules.

The module can be easily detected anything that is not the normal falling speed is punishable, however falling speed is complex: Every tick (1⁄20 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98. This would produce a terminal velocity of 3.92 blocks per tick, or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 256 to bedrock takes about 5.5 seconds, with impact at 3.5 blocks per tick (70 m/s). (In creative mode, you can fly higher, and could potentially reach terminal velocity falling from "above the sky".)

A function to calculate the speed of a free falling player is the following: v(t) = (0.98floor(t) - 1) × 3.92. The velocity v is in blocks/tick (or meters/tick), and the time t is in ticks. The usual downward velocity will be negative. t is floored because Minecraft only updates your velocity once a tick (so, for example, your velocity at t=3.4 will be exactly the same as your velocity at t=3.0).

Integrating the previous yields an estimate of the distance fallen by tick: d(t) = 196 - 3.92 × t - 194.04 × 0.98t-0.5.

The module has a few settings its important to keep note of them:

  • “Move speed” is like a horizontal version of Fall speed. Higher values allow the user to glide further.

  • “Fall speed” controls how quickly the player will descend vertically when falling. Lower values allow the user to glide further.

  • “Min height” controls the point at which Glide will turn off. At the default value of zero, the user will glide all the way down to the ground. Higher values cause Glide to stop at a certain distance above the ground, after which the player will fall down normally.

Detection difficulty: img

Evidence amount required: img